Added minecraft to discord messages
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@ -1,9 +1,9 @@
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const { EmbedBuilder } = require('discord.js');
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const simpleEmbed = (value) => {
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const simpleEmbed = (content) => {
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return new EmbedBuilder()
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.setColor(process.env.EMBED_COLOR)
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.setDescription(value);
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.setDescription(content);
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};
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module.exports = { simpleEmbed };
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@ -8,9 +8,16 @@ const applyUsername = async (user, member) => {
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rawUsername = minecraftProfile.name;
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}
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user.rawUsername = rawUsername;
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await user.save();
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await member.setNickname(rawUsername);
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return rawUsername;
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};
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module.exports = { applyUsername };
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const getUsername = (user) => {
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return user.rawUsername;
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};
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module.exports = { applyUsername, getUsername };
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@ -59,8 +59,10 @@ const app = express();
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app.use(express.json());
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const verifyMinecraftRoute = require('./routes/verifyminecraft');
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const messageRoute = require('./routes/message');
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app.use('/verifyminecraft', verifyMinecraftRoute);
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app.use('/message', messageRoute);
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app.listen('3000', () => {
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console.log('Express app is running');
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56
discordbot/routes/message.js
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56
discordbot/routes/message.js
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@ -0,0 +1,56 @@
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const express = require('express');
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const { WebhookClient, EmbedBuilder } = require('discord.js');
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const { getUsername } = require('../functions/utils.js');
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const { Users } = require('../functions/models.js');
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const router = express.Router();
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const webhookClient = new WebhookClient({ url: process.env.MINECRAFT_WEBHOOK_URL });
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router.post('/player', async (req, res) => {
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const { content, uuid } = req.body;
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if (!uuid || !content) return res.status(400).send({ errorMessage: 'uuid and content are required' });
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try {
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const user = await Users.findOne({ where: { minecraftUUID: uuid } });
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const username = getUsername(user);
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webhookClient.send({
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content,
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username,
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avatarURL: 'https://api.mineatar.io/face/' + uuid + '?scale=8',
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});
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res.send({ status: 'ok' });
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} catch (error) {
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console.log(error);
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res.status(500).send({ errorMessage: 'Error while sending player message' });
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}
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});
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router.post('/game', async (req, res) => {
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const { content, uuid } = req.body;
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if (!uuid || !content) return res.status(400).send({ errorMessage: 'uuid and content are required' });
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try {
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const messageEmbed = new EmbedBuilder()
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.setColor(process.env.EMBED_COLOR)
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.setAuthor({ name: content, iconURL: 'https://api.mineatar.io/face/' + uuid + '?scale=8' });
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webhookClient.send({
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embeds: [messageEmbed],
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username: 'Server',
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});
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res.send({ status: 'ok' });
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} catch (error) {
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console.log(error);
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res.status(500).send({ errorMessage: 'Error while sending player message' });
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}
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});
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module.exports = router;
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@ -1,5 +1,6 @@
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const express = require('express');
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const { Minecraft } = require('../functions/models.js');
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const { Minecraft, Users } = require('../functions/models.js');
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const { getUsername } = require('../functions/utils.js');
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const router = express.Router();
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@ -16,7 +17,10 @@ router.post('/', async (req, res) => {
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},
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});
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res.send({ code: minecraftCol[0].code, whitelisted: minecraftCol[0].whitelisted, username: 'Username', rawUsername: 'RawUsername' });
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const user = await Users.findOne({ where: { minecraftUUID: uuid } });
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const username = getUsername(user);
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res.send({ code: minecraftCol[0].code, whitelisted: minecraftCol[0].whitelisted, username, rawUsername: user.rawUsername });
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} catch (error) {
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console.log(error);
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