Added minecraft to discord messages

This commit is contained in:
Xeovalyte 2023-08-05 12:21:30 +02:00
parent 1e72ecdf53
commit 0f54fbf07e
6 changed files with 74 additions and 5 deletions

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@ -1,9 +1,9 @@
const { EmbedBuilder } = require('discord.js');
const simpleEmbed = (value) => {
const simpleEmbed = (content) => {
return new EmbedBuilder()
.setColor(process.env.EMBED_COLOR)
.setDescription(value);
.setDescription(content);
};
module.exports = { simpleEmbed };

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@ -8,9 +8,16 @@ const applyUsername = async (user, member) => {
rawUsername = minecraftProfile.name;
}
user.rawUsername = rawUsername;
await user.save();
await member.setNickname(rawUsername);
return rawUsername;
};
module.exports = { applyUsername };
const getUsername = (user) => {
return user.rawUsername;
};
module.exports = { applyUsername, getUsername };

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@ -59,8 +59,10 @@ const app = express();
app.use(express.json());
const verifyMinecraftRoute = require('./routes/verifyminecraft');
const messageRoute = require('./routes/message');
app.use('/verifyminecraft', verifyMinecraftRoute);
app.use('/message', messageRoute);
app.listen('3000', () => {
console.log('Express app is running');

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@ -0,0 +1,56 @@
const express = require('express');
const { WebhookClient, EmbedBuilder } = require('discord.js');
const { getUsername } = require('../functions/utils.js');
const { Users } = require('../functions/models.js');
const router = express.Router();
const webhookClient = new WebhookClient({ url: process.env.MINECRAFT_WEBHOOK_URL });
router.post('/player', async (req, res) => {
const { content, uuid } = req.body;
if (!uuid || !content) return res.status(400).send({ errorMessage: 'uuid and content are required' });
try {
const user = await Users.findOne({ where: { minecraftUUID: uuid } });
const username = getUsername(user);
webhookClient.send({
content,
username,
avatarURL: 'https://api.mineatar.io/face/' + uuid + '?scale=8',
});
res.send({ status: 'ok' });
} catch (error) {
console.log(error);
res.status(500).send({ errorMessage: 'Error while sending player message' });
}
});
router.post('/game', async (req, res) => {
const { content, uuid } = req.body;
if (!uuid || !content) return res.status(400).send({ errorMessage: 'uuid and content are required' });
try {
const messageEmbed = new EmbedBuilder()
.setColor(process.env.EMBED_COLOR)
.setAuthor({ name: content, iconURL: 'https://api.mineatar.io/face/' + uuid + '?scale=8' });
webhookClient.send({
embeds: [messageEmbed],
username: 'Server',
});
res.send({ status: 'ok' });
} catch (error) {
console.log(error);
res.status(500).send({ errorMessage: 'Error while sending player message' });
}
});
module.exports = router;

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@ -1,5 +1,6 @@
const express = require('express');
const { Minecraft } = require('../functions/models.js');
const { Minecraft, Users } = require('../functions/models.js');
const { getUsername } = require('../functions/utils.js');
const router = express.Router();
@ -16,7 +17,10 @@ router.post('/', async (req, res) => {
},
});
res.send({ code: minecraftCol[0].code, whitelisted: minecraftCol[0].whitelisted, username: 'Username', rawUsername: 'RawUsername' });
const user = await Users.findOne({ where: { minecraftUUID: uuid } });
const username = getUsername(user);
res.send({ code: minecraftCol[0].code, whitelisted: minecraftCol[0].whitelisted, username, rawUsername: user.rawUsername });
} catch (error) {
console.log(error);