Polarcraft/discordbot/events/guildMemberAdd.js

27 lines
834 B
JavaScript

const { Events, EmbedBuilder } = require('discord.js');
const { client } = require('../index.js');
const { Users } = require('../functions/models');
module.exports = {
name: Events.GuildMemberAdd,
async execute(member) {
const addMemberEmbed = new EmbedBuilder()
.setTitle(`${member.user.globalName} has joined!`)
.setDescription(`Welcome ${member} to the **Polarcraft** Discord server!`)
.setColor(process.env.EMBED_COLOR)
.setThumbnail(member.user.avatarURL());
const channel = client.channels.cache.get(process.env.LOG_CHANNEL_ID);
await channel.send({ embeds: [addMemberEmbed] });
try {
await Users.create({
id: member.user.id,
});
} catch (error) {
if (error.name === 'SequelizeUniqueConstraintError') return;
console.error(error);
}
},
};